Personal Views

Flipping On A Digital Dime – Why this Pandemic Offers a Silver Lining For Ed. Tech

Let me preface this post by saying, my heart hurts for those who have been negatively impacted by COVID-19. This post is in no way meant to trivialize very serious ways in which people have been impacted by this pandemic, instead, it is meant to  brighten some of the darkness – at least in terms of education.

When someone asks me what I am going to school for and my response is, “Educational Technology,” I am often met with raised brows and a polite smile of vague understanding – particularly for those outside of the educational sphere. I consider myself fairly skilled in reading the confusion and quickly follow up with, “I am going to school to learn how to teach instructors how to teach by using technology in a meaningful way.” This statement usually yields a more favorable response and nod, but I do not believe most see this as an important or valuable field of study.

Until now.

The past week and a half I have heard the following statement over and over again from various faculty and administration regarding moving face-to-face classes to an online format: “We’re in crisis mode.”

But are we? Is changing the mode in which course content is delivered really a crisis? It doesn’t have to be. For me, instead of a crisis, I see this as a learning opportunity for the entire education community.

Why do people shun or approach online education? Here are some common complaints I have seen floating around my social media and the internet as a whole for the last several years and my responses:

  • Online classes are lower quality than face-to-face 
    • How does one determine or measure ‘quality’ of teaching and learning in various modalities? Can you use the same measurement for all modalities? Or, is this just an opinion based on fear of change and general distrust of technology?
    • Faculty who were hard to connect with in face-to-face classes are difficult to connect with in online courses. Students who submitted work late and have overall issues in interacting with course content in face-to-face classes have the same issues in online classes. There are some foundational and core aspects of people that we just can’t change regardless of modality, and we need to come to terms with that and stop blaming technology and educational environments.
  • Discussion is not as rich / very disjointed in online classes
    • What makes in-class discussion more enriching and engaging? Can those aspects not be implemented through synchronous chat sessions? What are faculty doing as facilitators to encourage engagement?
  • All the work of face-to-face without any of the “fun”
    • What aspects of teaching face-to-face do you enjoy? Are there any tools you can find that can help in creating similar aspects in your online class? Technology is not magic – it is only as good as the person using it – how are you using the available technology? Keep in mind that students will feed off of your attitude towards technology and if you are pessimistic and uninspired – the students are more likely to disengage.
  • This class/program can’t be moved online.
    • Why not? Technology is constantly evolving and new applications and software are being created and adapted everyday. Have you done research in terms of digital tools that can be used in your area of expertise? As we are finding with this pandemic, yes, in fact all programs can be moved online if it needs to be. Never say never!

And yet, here we are, as everyone is forced to flip on a dime and move their face-to-face courses to an online format with very limited time and resources. As this has been happening, I have found more and more faculty and administrators reaching out to me on social media, asking for advice or assistance with tools such as Zoom, Teams, WebEx, etc. I find this to be an exciting time despite the overwhelming feelings of dread and anxiety related to the pandemic in general.

I, and I know many others, have finally been able to offer a helping hand to a plethora of individuals (faculty, students, administration) and guide them in adopting new educational technology to keep their classes afloat. Has it been easy? No. Have there been issues along the way? Absolutely. However, despite any technological issues, we are managing to stay afloat through brainstorming and finding innovative ways to provide students with quality education.

Let's See Who's Really Behind Covid 19 - Zoom Meme - Shut Up And ...

What I am seeing on social media has been so wonderful in terms of response to this situation within education. I am seeing educators come together to work creatively to respond to needs (using educational technology) in a way I had never seen before. I have instructors using Facebook Live to read children stories to comfort and bring joy to their students. Teachers are using Zoom to see their students, regardless of age, so that they still maintain those very important relationships with one another. I see Facebook groups (specifically Pandemic Pedagogy) sprouting up as a safe-space for educators and instructional designers to confide in one another through laughter and camaraderie. I am now seeing memes and funny tweets and tiktoks about Zoom and other tools, that until recently, had rarely been mentioned on a wide-scale.

“When I was a boy and I would see scary things in the news, my mother would say to me, “Look for the helpers. You will always find people who are helping.” – Fred Rodgers

I am sure we are all familiar with the Fred Rodgers quote: “When I was a boy and I would see scary things in the news, my mother would say to me, “Look for the helpers. You will always find people who are helping.” In this situation, I look at advocates of educational technology who have long been adopting and researching educational technology as the helpers – at least in education.

I think when this is all over, we will have a ‘new normal’ in education. I think the general population, and more specifically, the education community will have a very different view of educational technology and online learning as a whole – and I am hoping that it is a shift for the better.

I don’t think I will need to justify my career or education again, once this is all over – and I must admit that is a good feeling. Despite all of the horribleness related to this pandemic, I have managed to find a bright spot that has proven to me that educational technology does matter and that my career field does add value – as an instructional designer, educator, and general IT nerd, I have value in this time of need.

 

EDU 807, Tech Review

Tech Review: “Voxer” – Using Gifs to Build Community

“Rather than see these forms of visual media as leisure-time pleasures, we believe they hold potential to engage students in class and provide another vehicle by which to demonstrate concepts and communicate with each other.” (Reyes, Kaeppl & Bjorngard-Basayne, 2018, para. 1)

In 2018, Faculty Focus published an article titled “Memes and Gifs as Powerful Classroom Tools” where the authors argues that these types of media allowed students to interact with their peers and faculty in a non-threatening (and less awkward) way. Instead of students fumbling for words to express their feelings about specific classroom content they may choose to post a gif or a meme that more succinctly communicates their message (with a dash of humor). This is even more crucial when teaching an online class where engagement and community building are often a struggle. That’s where Voxer comes in!

Voxer is a free mobile application (but can be used on desktops) that allows for team communication in a forma very similar to Facebook Messenger and WhatsApp. The application allows for users to send messages in a variety of formats such as text, text-to-speech, audio clips, videos, photos, and you guessed it  – gifs! While Voxer is primarily marketed to businesses who have project teams, it also works well for small groups and classroom discussions in an online environment. Initial setup is quick and the user-interface is straight-forward and user-friendly that it does not take long to begin using it. Once an individual has downloaded the app and signed-up for an account that are able to search for other users and create chat-groups to begin communicating with one another.

So why should educators care about Voxer and using gifs in their online classroom discussions? In 2015, Rebecca Glazier conducted a study to understand how student rapport can be increased in online classes to increase retention rates. Glazier’s (2016) results strongly suggest that faculty who build rapport with their students have greater success in terms of their students performing well in the online classroom. Glazier comments “students notice a difference when a course is taught with rapport-building measures,” such as implementing a tool like Voxer (Glazier, 2016, pg. 13). By utilizing Voxer, faculty and students are able to engage in a much richer format than just emails and standard discussion boards housed within an LMS. Voxer provides the tools for a more ‘human’ feeling connection that includes real-time responses and expressions of emotions and reactions through the use of emojis, images and gifs. Do you have to utilize the gif and image feature to enjoy and benefit from Voxer? No – but you will be missing out on a really engaging feature that sets the tool a part from traditional LMS discussion boards.

I have experienced Voxer first-hand in my doctoral class and found it to be far more engaging (and dare I say fun!) than other discussion based applications that have been used in my program thus far. While it may cause some initial push-back from students who already use a variety of messaging apps, once they start to use it to discuss course content and engage with their peers – I strongly believe they will forget that they were ever resistant. As an instructor, I believe that I will utilize this in my online classes moving forward, rather than the standard discussion board posting as it seemed to create more meaningful and natural conversation about the topics at hand, rather than students simply mirroring what they read in their articles/textbooks. I can not recommend this tool enough for online discussion with adult learners!

giphy

 

References

Glazier, R. A. (2016). Building rapport to improve retention and success in online classes. Journal of Political Science Education12(4), 437-456.

Reyes, M., Kaeppel, K., & Bjorngard-Basayne, E. (2018, November 26). Memes and GIFs as Powerful Classroom Tools: Faculty Focus. Retrieved from https://www.facultyfocus.com/articles/teaching-with-technology-articles/memes-and-gifs-as-powerful-classroom-tools/

EDU 800 Annotated Bib

MMORPGS & Higher Education – Could it be a ‘thing’?

Anagnostopoulou, E. (2017). Educational Massively-Multiplayer Online Role-Playing Games as a future technology enhanced learning for adult mathematics. Numeracy: A Critical Skill in Adult Education, 34.

Summary. This article is a literature review on the possible ability of MMORPGS to increase motivation in adult learners within higher education, more specifically when it comes to mathematics. The MMORPG market has already been fairly popular since their creation in the 1990’s but have been steadily growing in popularity more and more with games like World of Warcraft and Final Fantasy XIV (Anagnostopoulou, 2017). The author of the article argues, that in addition to being fun, these types of games can also be used in educational settings because “players are constantly and willingly expanding their knowledge and skills in many sectors in order to advance, be competent and therefore contribute to more fun” (Anagnostopoulou, 2017, pg. 37). The author then goes on to describe how different aspects of these types of games can be used in education in areas such as history, languages, geography, fashion, management, team-work, leadership skills, problem solving skills, social skills, and mathematics. The mathematics portion, based on the literature review done by the author, is very prevalent as each character has sets of attributes and stats that effect their abilities to be successful within the game, players must have an understanding of calculations to know hot to improve their stats.

Evaluation. This article was written in such a way that not only would academics be able to glean some useful information, but non-academics as well. It was refreshing to see an academic article related to this style of gaming and not lean so heavily on outdated games such as Second Life, which makes it more credible in the eyes of current gamers. The article was brief and did not go in-depth on any particular concept and calling it a literature review may be too kind of a classification as it was so broad. However, despite being more of a magazine article in terms of tone and style, it does provide an interesting jumping off point for someone who may be interested in this area of research.

Application. While I may not use this particular article directly, it did get me thinking about how games such as an MMORPG could be utilized in higher education to enhance culturally responsive pedagogy. The Native American community prefers to teach through oral communication and storytelling, which are major components of these games. I also, believe this area needs to be researched more, in general, how MMORPGS are related to student motivations to learn as well as build communities in an online environment. Is creating an educational MMORPG just an example of “edu-tainment” or just a current niche, or is it something that will continue to grow in the future and become a very real means of education?

EDU 800 Annotated Bib

Research & Blended Learning

Dziuban, C., Graham, C. R., Moskal, P. D., Norberg, A., & Sicilia, N. (2018). Blended learning: the new normal and emerging technologies. International Journal of Educational Technology in Higher Education15(1), 3.

Summary. The purpose of this study was to better understanding the impact blended learning has on teaching and learning for faculty and students within higher education. The authors take care to point out that currently there is not a lot of consistent study or research in this area as there are multiple definitions of what blended learning is, and more specifically how to measure it’s effectiveness and standardize it in a meaningful way. The authors narrow their scope on blended learning by looking a student perceptions and access and how blended learning is becoming the ‘new normal’ in higher education. The results of their study found “blending maintains or increases access for most student cohorts and produces improved success rates for minority and non-minority students alike (Dziuban, et. al., 2018, pg. 11). Despite these results, the authors still take care to state that there is still no definitive evidence that blended learning is the new normal, or that it will be the most effective teaching and learning modality.

Evaluation. This offers a very basic literature review that does not overwhelm the reader with information that is not of high value as some other articles I have read tend to do. This study is strong in its ability to be concise and focused on the problem at hand. An obvious disadvantage of this study is the pool of participants was limited to only students attending the University of Central Florida. This study would have greatly benefited, and perhaps more meaningful data could have been exposed had the researchers increased their population. The data was collected from end-of-course surveys which I thought was an effective collection instrument given the population and the context of the research.

Application. I may not utilize the content of this article in my future research, but I may use the data collection methods and the study itself as a foundation for how I may conduct my own research. The goal of my research for my doctoral program is going to involve collecting quantitative and qualitative data on student and faculty experiences based on the specific topic I am researching.

EDU 800 Annotated Bib

Exploring Ecology in Educational Technology: The Role of Instructional Desingers

Hokanson, B. (2017). A New Ecology for Education: Refocusing Educational Technology Beyond Content. In New Ecology for Education—Communication X Learning (pp. 1-6). Springer, Singapore.

Summary. Bran Hokanson’s (2017) paper makes the argument that current education and educational research focuses on students retaining content/information, and while this is useful information, researchers should begin to widen their scope and review more cognitive traits. Hokanson likens this new approach to research and learning to instructional design, in that designers focus on “finding” and “redefining” problems: “curiosity applied and formalized” (pg. 2). A designer, similar to students, in solving problems, doesn’t simply need to know content, but needs to also know how to use the content (Hokanson, 2017).  However, Hokanson then points out that even instructional designers have a bit of disconnect from really looking at content in a meaningful way, because they are forced to separate the learning experience from the content but a subject matter expert (Hokanson, 2017). Hokanson proposes that instructional designers should instead begin to focus on developing “instructional methods for persistence and grit, fairness, and curiosity,” rather than just focusing on content retention (Hokanson 2017, pg. 6). In order to ensure continued innovation of education, Hokanson ends by calling out to all instructional designers to develop “an ecology of learning” rather than concepts, practices, and pedagogies that are only focused on content.

Evaluation. This paper is very short, concise, and accessible to any level of academic reader which makes it ideal for an introduction for further research on new ecologies of learning and the role of instructional designers. The paper was published for the HKAECT-AECT Summer International Research Symposium and so it is meant to be reasonably short, but it does read similarly to a literature review with a shorter list of references. With literature reviews there is not any research or raw data included to further show gaps or needs presented by the author, and so the reader has to take the calls-to-action at face value.

Application. This paper is very different from the previous two that I have read and reviewed, in that it does not focus on culture, diversity, or inclusion. However, I believe, as an aspiring instructional designer in a doctoral program, this provides me with the opportunity to brainstorm how instructional designers can utilize the concept of learning ecology and apply it to research on the various cultural contexts that can impact student learning. Learning ecology can be defined as “the set of contexts found in physical or virtual spaces that provide opportunities for learning” (Barron, 2006, 195). What types or sets of contexts do students of color have that are different from their Caucasian peers and how does the effect their educational experience? And in turn, how can instruction designers address these differences in a meaningful way, using educational technology, to innovate and improve the learner’s experience?

Reference
Barron, B. (2006). Interest and self-sustained learning as catalysts of development: A learning ecologies perspectiveHuman Development, 49, 193-224.

EDU 800 Annotated Bib

Online Learning & Diversity

Bozkurt, A., & Aydın, İ. E. (2018). Cultural diversity and its implications in online networked learning spaces. In Supporting multiculturalism in open and distance learning spaces (pp. 56-81). IGI Global.

Summary. The purpose of this article was to explore the way that different cultural dimensions impact the online learning environment. One of the findings related to the heightened prevalence of interactivity among individuals who live in Western-based cultures and who primarily speak English. The author’s of this article argue that diversity in an online environment is both a challenge and an opportunity for learners and educators. Due to the effects of high and low-context cultures in social environments, online learning environments, that contain social aspects, can differ greatly among participants from varying cultures. The authors also examined MOOC’s as they have very diverse populations of students. Bozkhurt and Aydin (2018) concluded that the use of Universal Instructional Design (UID) would be key in ensuring online learning environments are inclusive and respectful towards diverse student populations.

Evaluation. The article itself is clear and direct in that the two main questions posed by the authors is addressed in their research. However, their findings were anything but earth-shattering in that I was able to guess what the results may be before I actually read them. As stated earlier, the authors found that populations who spoke English where participating the most in online social environments, and those who had a Westernized-culture were also more likely to participate. The author’s study provided nice statistics and graphics for the reader, but I would have liked to see more qualitative research being done on why these specific populations were more likely to participate in these online environments.

Application. As I continue to delve deeper into instructional design and technology and how to apply new concepts to creating diverse spaces, I am noticing there is not much research available. This article was published in 2018, and was one of very few matches to various searches I performed on online learning and cultural diversity. This indicates to me that there is a serious gap in this research which makes me more determined to focus my research, within this program, on effective design strategies and technologies that allow for culturally sensitive and empathetic teaching, specifically for the Native American community within central Michigan.

OERs

On the OER Hunt!

This week in the edX course, Introduction to Open Education, there is a strong focus on “creating, finding, and using OERS.” This is a nice change from the general focus of copyright and creative commons. I have decided to look into different OER databases and provide them to you with short summaries. Not only could this help you in your future courses, but, it serves as a nice reminder for myself.

OpenStax

According to the “About Us” page, OpenStax “is a nonprofit based at Rice University, and it’s [their] mission to improve student access to education” (OpenStax, n.d. pp.1). While exploring this site I found that it only covers five different categories of materials: math, science, social sciences, humanities, and AP.  Looking deeper into the resources they are fairly basic in the nature of their content – this content could be used in a entry level course or a general core course at a university. These OERs look and operate just like an eBook from a commercial publisher. While I personally would not use this site as it does not cover the subjects that I teach, I would recommend it to those in the previously states disciplines.

OER Commons

This website is a digital public library and covers a wider range of topics and concentrations than OpenStax. This website also offers instructors the ability to create using their resource builder, lesson builder, and module builder. The types of material available for use are very diverse, anything from case studies to simulations, you could find anything your academic heart desires. Under each OER there is a “conditions of use” which lets the user know how the user can manipulate the artifact – most are remix and share. I personally plan on using this website for my future courses as there are so many artifacts to choose from and all are at no cost to the student!

OER Knowledge Cloud

At first glance this site does not offer much visually which could turn-off some viewers who are already familiar with the previous two resources. The website does have an FAQ which does a decent job of answering the most basic questions regarding OERs and creative commons. When searching their database the list of items that appear are hard to read and uninviting despite how good their content may be. Honestly, this website did not offer much and I would not really recommend it to anyone searching out innovative OERs for their classes.

Keep in mind there is a vast amount of OER databases and I only covered three for the sake of time – plus no one wants to read while I drone on about my opinion on websites all day. Instead I will include a link where you can find a list of high quality OER databases that I hope you will enjoy:

https://courses.lumenlearning.com/infotech/chapter/oer-database-list/

OERs

More Credits – Less Commercial Textbooks

In regards to textbooks, the question has been posed: “Why don’t faculty come together, collaborate, and create their own textbooks and resources for their courses?”

The most common and simple answer is time. Faculty do not perceive having the time to invest in creating and regularly updating course materials. However, a group of faculty may be able to achieve more when collaborating than they think.

Currently, at the University I am employed at, the director of my department has found a way to increase the number of new online courses created through a cohort model. This model allows for multiple faculty members to work together, review work, and give suggestions to one another during the course of the design process. Each faculty member is also given a list of individuals within the university that could assist them in various areas – from media productions to library services.

My question is, can this cohort model be applied to the creation of OERs? While it may not be feasible to do this for every online course, could it be used for the required core courses?

Are we really taking full advantage of the talent and the knowledge of our faculty by using commercial textbooks?

I don’t think that we are.

To me, using commercial textbooks is an indication of the priorities of the faculty in that department. While I do not want to demonize or scrutinize those who use commercial textbooks, I do think it is feasible for faculty to come together to design OERs.

As stated in the week 3 lectures in the edX Introduction to Open Education course, Dr. Wiley discusses the idea of incentives and the alignment of incentives. Faculty currently may not see the benefits of using an OER because they are not being “compensated” for their time. However, if students do not have to pay for course materials, it is more likely that students will take more class, and isn’t that the goal of a University? The university does not get paid for adopting commercial textbooks, the university gets paid for students enrolled in courses.

With all of this in mind, is it really that wild of an concept to have faculty come together and create OERs for their courses?

OERs

Paying it Forward with Creative Commons

Have you ever found yourself sitting in the Starbucks drive thru and you pull up to the window only to find out the person in front of you has paid for your order? What exactly did they get from this transaction? Certainly, they were not paid or rewarded with anything tangible, but they probably did receive a feeling of happiness that comes along with paying it forward. What if that same feeling of paying it forward could be applied to OERs and creative commons?

This week, in the edX MOOC: Introduction to Open Education, there is a focus on Copyright, the Public Domain, and the Commons. While reviewing this module’s videos a concept really stood out to me: the concept of different types of transactions earned from OERs and creative commons, other than monetary transactions. In the third video presented this week, George Siemens (2017) asks, “shouldn’t someone who creates content earn money from it?”

Siemens (2017) then begins discussing the concept of different types of transactional entities such as recognition or exposure received from a published work. As an individual that is trying to build their career in higher education, specifically educational technology, I find that this type of transactional entity is exactly why I take no issue in producing content or artifacts for “free.” Siemens (2017) also talks about another form of transactional entity which is just fueling the thing you are passionate about, for example, volunteering at an animal shelter – you aren’t being paid with money but you are paying yourself with the satisfaction and internal fulfillment by offering your time and effort. Creating and distributing OER’s is just another form of volunteerism, specifically for the educational community – you create it because you are passionate about sharing knowledge and building on the current foundations of ideas.

So with all of this in mind, why is it that so many academics are still hung-up on the need to have their work copyrighted without offering creative commons? As an academic myself, I can understand the desire to share ideas with my fellow academics, as well as earning some coin in the process. However, I understand that by not allowing my work to float along in the world of creative commons I am stifling my ideas as well as the ideas of others who may use them as building blocks in the future.

While I understand the need to put food on the table and provide your family/self with a sense of financial stability, does only creating content for the sake of monetary transactional entities go against everything academics stand for? Is there a happy middle where content can be created and more than one type of transactional entity can be obtained?

 

References

Wiley, D., & Siemens, G. (2017). Copyright, The Public Domain, and the Commons (part 3). Retrieved from https://courses.edx.org/courses/course-v1:UTArlingtonX+LINK.OEx+3T2017/courseware/92ac80880b244befbb4ebc69391a7755/937f64e5eb774acab948d2090e9e558a/?child=last

OERs

Why Open Matters

Currently I am enrolled in an edX Mooc that focuses on Open Education as well as Open Educational Resources (OERs). As an individual who works in the virtual classroom environment, I was encouraged by my superiors to take part in this course and see what could be gained from it – what I could share with my department.

So why does Open Education matter?

For me, open education matters because education itself is about the sharing of knowledge, ideas, and perspectives, and open education allows individuals to streamline this sharing. As more and more courses move to online formats many textbooks will move to a digital version, however, these digital copies will not vary dramatically in price in relation to their physical copies. Why is that? It this is just a money making scheme created by publishers? Why does information need to come at a financial cost?

Wiley and Green (2012) discuss the need for openness in education in order to ensure that the instructor is able to freely share knowledge with their students. Now, with more and more classes being online, students are more empowered than ever to attempt to “copy and share with an efficiency never before known or imagined,” and that includes course resources such as textbooks (Wiley & Green, 2012 pg. 82). Students who do the have the financial means to acquire necessary textbooks for their course are either a) forced to drop the class b) forced to do poorly in the class c) forced to acquire their textbook through illegal means by violating copyright laws. But what if there were no copyright laws to violate? What if, any student, despite financial differences, had instant access to their course materials at the click of a button without any costs or fees? A likely result would be an increased rate of retention in the course as well as an increased interest in the course by students who do not want to pay large amounts of money for course textbooks.

While this posting is primarily focusing on textbooks, there are other forms of openness that would be beneficial for both the student and faculty such as open access journals and open teaching.

Why should anyone need to pay to learn for the sake of learning? The students have already paid their tuition, why should they also pay for the tools they need to be successful in the course? These are the questions I would like to continue to explore as I move through this MOOC course.

References

Wiley, D., & Green, C. (2012). Chapter 6: Why Openness in Education? In D. Wiley, & C. Green, Game Changers (pp. 81-89). DC: EDUCAUSE.