EDU 800 Annotated Bib

MMORPGS & Higher Education – Could it be a ‘thing’?

Anagnostopoulou, E. (2017). Educational Massively-Multiplayer Online Role-Playing Games as a future technology enhanced learning for adult mathematics. Numeracy: A Critical Skill in Adult Education, 34.

Summary. This article is a literature review on the possible ability of MMORPGS to increase motivation in adult learners within higher education, more specifically when it comes to mathematics. The MMORPG market has already been fairly popular since their creation in the 1990’s but have been steadily growing in popularity more and more with games like World of Warcraft and Final Fantasy XIV (Anagnostopoulou, 2017). The author of the article argues, that in addition to being fun, these types of games can also be used in educational settings because “players are constantly and willingly expanding their knowledge and skills in many sectors in order to advance, be competent and therefore contribute to more fun” (Anagnostopoulou, 2017, pg. 37). The author then goes on to describe how different aspects of these types of games can be used in education in areas such as history, languages, geography, fashion, management, team-work, leadership skills, problem solving skills, social skills, and mathematics. The mathematics portion, based on the literature review done by the author, is very prevalent as each character has sets of attributes and stats that effect their abilities to be successful within the game, players must have an understanding of calculations to know hot to improve their stats.

Evaluation. This article was written in such a way that not only would academics be able to glean some useful information, but non-academics as well. It was refreshing to see an academic article related to this style of gaming and not lean so heavily on outdated games such as Second Life, which makes it more credible in the eyes of current gamers. The article was brief and did not go in-depth on any particular concept and calling it a literature review may be too kind of a classification as it was so broad. However, despite being more of a magazine article in terms of tone and style, it does provide an interesting jumping off point for someone who may be interested in this area of research.

Application. While I may not use this particular article directly, it did get me thinking about how games such as an MMORPG could be utilized in higher education to enhance culturally responsive pedagogy. The Native American community prefers to teach through oral communication and storytelling, which are major components of these games. I also, believe this area needs to be researched more, in general, how MMORPGS are related to student motivations to learn as well as build communities in an online environment. Is creating an educational MMORPG just an example of “edu-tainment” or just a current niche, or is it something that will continue to grow in the future and become a very real means of education?

EDU 800 Annotated Bib

TPAK & Design Thinking

Koh, J. H. L., Chai, C. S., Benjamin, W., & Hong, H. Y. (2015). Technological Pedagogical Content Knowledge (TPACK) and design thinking: A framework to support ICT lesson design for 21st century learning. The Asia-Pacific Education Researcher24(3), 535-543.

Summary. The authors of this article define design thinking as “the reasoning process used to manage the various demands underlying acts of creation” (Koh, Chai, Benjamin & Hong, 2015, pg. 535). Using this definition, the authors argue that in order for faculty to achieve twenty-first century learning in their classrooms, they must “construct TPACK using design thinking as a strategy to address the complex factors surrounding information and communication technology (ICT) integrated lesson design (Koh, et. al, 2015, pg. 535). The authors suggest that in order for faculty to use design thinking and TPACK, faculty should make themselves part of the “knowledge-creating culture” to ensure they can develop and grow their ideas and then implement (Koh, Chai, Benjamin & Hong, 2015, pg. 541).

Evaluation.  This article is not a study or literature review, but instead a conceptual paper which contains some bias from the authors in addition to research from studies. The structure of the paper is very compartmentalized in that a read can easily skim through and review headings to read small chunks that may pertain to their own research. The paper itself reads a bit disjointedly in that concepts don’t smoothly transition from one to the next. This paper, like the literature reviews I have discussed in previous posts, may be more better suited to brainstorming and laying foundations for ideas, rather than being explicitly used or cited in an academic paper. This paper lacks any qualitative or quantitative research.

Application. While I would more than likely not use this paper in my writing, it did provide me with a good overview of how design thinking could be paired with TPAK and ICT. The article also provides some broad background knowledge on other common instructional design practices/concepts such as ADDIE and ASSURE which are important for me to keep in mind throughout my doctoral program.

EDU 800 Annotated Bib

Designed Videos as a Means for Storytelling?

Schwartz, D. L., & Hartman, K. (2007). It is not television anymore: Designing digital video for learning and assessment. In Goldman, R., Pea, R., Barron, B., & Derry, S.J. (Eds.), Video research in learning science (pp. 349-366). Mahwah, NJ: Lawrance Erlbaum Associates.

Summary.  The authors of this chapter look to explore the effectiveness of designed videos for assessment in classroom learning. The authors define a designed video as a video “where the author of the video decides on its components and features beforehand,” and then the video is used as means of assessment (Schwartz & Hartman, 2007, pg. 2). They then provide a framework that can be used to map various uses of designed video in the classroom. The authors also point out their frustrations of the limited amount of research that has been conducted on video for learning or designed videos. The authors urge educators to put careful consideration on learning outcomes when decided what type of video to design for assessment and learning.

Evaluation. A strong and obvious disadvantage for this chapter is a lack of research in the area of designed videos being used for assessment and learning, and this is a weakness even the authors acknowledge. Another weakness of this paper is that is was more or less a literature review, and the authors never performed a study. The authors mention that the chapter “would have been much more effective if [they] had used video in an interactive multimedia context” during their research (Schwartz & Hartman, 2007, pg. 23). A major benefit of this chapter are the high quality figures that were created by the researcher, particularly, Figure 1, which is a map of sorts to help readers see different types of videos that can be used and the skills or purposes desired when using those types of videos. This figure serves as the framework from which the rest of the chapter is focused on.

Application. This article is applicable to my research, particularly in creating media for online courses with Culturally Responsive Pedagogy in mind. More specifically, the Native American Culture is a culture that puts a high amount of value in oral communication and storytelling – a designed video may be a means of recreating traditional storytelling methods in an online environment. Perhaps I can design videos or create instructions for faculty on designing videos using the framework set-forth by Schwartz and Hartman (2007) while still utilizing Culturally Responsive Pedagogy.

EDU 800 Annotated Bib

Exploring Ecology in Educational Technology: The Role of Instructional Desingers

Hokanson, B. (2017). A New Ecology for Education: Refocusing Educational Technology Beyond Content. In New Ecology for Education—Communication X Learning (pp. 1-6). Springer, Singapore.

Summary. Bran Hokanson’s (2017) paper makes the argument that current education and educational research focuses on students retaining content/information, and while this is useful information, researchers should begin to widen their scope and review more cognitive traits. Hokanson likens this new approach to research and learning to instructional design, in that designers focus on “finding” and “redefining” problems: “curiosity applied and formalized” (pg. 2). A designer, similar to students, in solving problems, doesn’t simply need to know content, but needs to also know how to use the content (Hokanson, 2017).  However, Hokanson then points out that even instructional designers have a bit of disconnect from really looking at content in a meaningful way, because they are forced to separate the learning experience from the content but a subject matter expert (Hokanson, 2017). Hokanson proposes that instructional designers should instead begin to focus on developing “instructional methods for persistence and grit, fairness, and curiosity,” rather than just focusing on content retention (Hokanson 2017, pg. 6). In order to ensure continued innovation of education, Hokanson ends by calling out to all instructional designers to develop “an ecology of learning” rather than concepts, practices, and pedagogies that are only focused on content.

Evaluation. This paper is very short, concise, and accessible to any level of academic reader which makes it ideal for an introduction for further research on new ecologies of learning and the role of instructional designers. The paper was published for the HKAECT-AECT Summer International Research Symposium and so it is meant to be reasonably short, but it does read similarly to a literature review with a shorter list of references. With literature reviews there is not any research or raw data included to further show gaps or needs presented by the author, and so the reader has to take the calls-to-action at face value.

Application. This paper is very different from the previous two that I have read and reviewed, in that it does not focus on culture, diversity, or inclusion. However, I believe, as an aspiring instructional designer in a doctoral program, this provides me with the opportunity to brainstorm how instructional designers can utilize the concept of learning ecology and apply it to research on the various cultural contexts that can impact student learning. Learning ecology can be defined as “the set of contexts found in physical or virtual spaces that provide opportunities for learning” (Barron, 2006, 195). What types or sets of contexts do students of color have that are different from their Caucasian peers and how does the effect their educational experience? And in turn, how can instruction designers address these differences in a meaningful way, using educational technology, to innovate and improve the learner’s experience?

Reference
Barron, B. (2006). Interest and self-sustained learning as catalysts of development: A learning ecologies perspectiveHuman Development, 49, 193-224.

EDU 800 Annotated Bib

Exploring Culturally Responsive Pedagogy Using Empathy

Warren, C. A. (2018). Empathy, teacher dispositions, and preparation for culturally responsive pedagogy. Journal of Teacher Education69(2), 169-183.

Summary. Culturally Responsive Pedagogy (CRP) is a mix of empirical and theoretical concepts being utilized in a way that allows an instructor to teach using empathy and respect to a wide range of students from varying cultures. In Chezare Warren’s article, “Empathy, Teacher Dispositions, and Preparation for Culturally Responsive Pedagogy,” (2017), argues that there is currently a lack in instructor training and development in CRP, and that preparing instructors in this way, will make their teaching more engaging. Warren believes that in order to use CRP in the classroom, instructors need to utilize skills in empathy (2017). According to Warren, “empathy acts as an instructional mechanism that teacher educators might use to help teacher candidates notice patterns in their own beliefs,” and “one modeled, practiced, and discussed during their professional preparation to teach, the process of applying empathy” may be employed to “expand their first-person knowledge” of a specific student’s cultural background (Warren, 2017, pg. 1). Through Warren’s literature review, he finds a lack in teacher preparedness in terms of empathy, and in-turn a lack in CRP being practiced in K-12 settings. Warren then uses knowledge gained from this literature review to develop  a model for an instructors who utilize CRP and how to practice it within teacher education.

Evaluation.  Many research articles based around pedagogic concepts most effective for diverse classrooms are more often than not written by Caucasian individuals with very westernized research practices. It was refreshing to find that this article’s author does not fit the typical mold, and thus may have fewer biases that other articles of a similar nature may have. With that being said, many of the articles cited in this writing for the literature review are older and fit very neatly into the box of Westernized writing with little inclusion or diversity of writers, however, this is not the fault of the author but an example of the lack of diverse voices within the writing community. The main strength of this article is that it is accessible, easy to follow, and readers can possibly develop their own models for teacher education using the information outlined within the article. What could have made this a stronger article is the inclusive of research outside of literature review, perhaps a survey of some form would have been interesting and desirable.

Application. This article is related to my own area of interest in terms of research because it addresses the need for more training and development on teaching to a diverse classroom. Prior to reading this article I had not been aware of CRP, and think it will be a useful concept to help guide my own research throughout my doctoral program. I want to find more research like this to help develop my own theories and pedagogy for teaching, mores specifically, to indigenous students within the United States. Given the negative connotation that Westernized education practices currently have within the Native American community, I think it is vital to provide meaningful training to educators to be more effective and respectful when teaching at Tribal Colleges and Universities (TCUs).